

And when you open my zip file with all the Chrono Trigger endings, you see that there are different extensions for the 10 different slots. These slots have different file extensions. And I want to show you something a little tricky with these slots. So this is a familiar interface if you're an avid emulation enthusiast. Most emulators that offer save states let you choose between slots as well. And Pick State lets you choose between 10 different slots for 10 different save states. So Save State lets you save the state that you're currently at. But at the moment they are shaded out because a game is not loaded. And here they are: Save State, Open State, Pick State. So I am going to open up ZSNES and I will show you where they are. To begin with, I need to give you a quick tutorial about saves states so that you understand where they come from.

#SNES9X ANDROID ANDROID#
Including Super Nintendo emulators on iOS and Android devices. But as great as that sounds, I try to avoid distributing ZSNES save states only when they're absolutely necessary like for game endings because ZSNES save states only work with ZSNES, as opposed to SRM game saves which work with every Super Nintendo emulator. ZSNES save states are created when you use the save state feature of ZSNES, which can save your position at any point in the game, whether it's an RPG or not. The SRM game saves are internal saves within the game when you save at a save point. Now don't get confused between SRM game saves and emulator save states. Using ZSNES save states is a different process. And there we go! There are the game saves. The ROM and the game save file have the same exact filename. And just like with Snes9X I am pretending to rename the ROM.
#SNES9X ANDROID HOW TO#
And I shall do that now to show you how to use game saves with it. So when it comes to using game saves between Snes9X and ZSNES, the only difference is that in ZSNES you do everything in the same folder. I have here the Chrono Trigger ROM, the game save zip file, and a zip file with ZSNES save states for Chrono Trigger's endings. And there we go! There're all the game saves. So now that the save and the ROM have the same filename I am going to test it to see if it works. And I am pasting the exact filename as the Chrono Trigger ROM. I am going back to the Saves folder and I am renaming it. So to do that I am going to pretend to rename the Chrono Trigger ROM. The next step is to rename the save file with the exact filename as the ROM. Remove the check from there and click on Apply and OK. You click on Tools, click on Folder Options, click on the View tab, and in the Advanced settings area you'll have an option for Hide extensions for known file types. So to unhide them you press the ALT key on your keyboard to bring up the folder options.
#SNES9X ANDROID WINDOWS#
By default Windows hides file extensions. SRM file extension? You're probably not seeing that on your end. And I am moving it to the Saves folder, where all the saves belong in Snes9X. You just double-click on the folder and you copy or drag out the file. And to use a compressed folder it works the exact same way as a regular folder. By default Windows uses compressed folders to handle zip files. Now, I have WinRAR installed so your zip file won't quite behave as mine is. And for this tutorial I will be using Chrono Trigger and one of my Chrono Trigger game saves. Isn't that great?! Anyway in this tutorial I will preciously show you how to use the Super Nintendo game saves that are available in my for Snes9X, ZSNES, and even Android emulators. This is so that if your computer crashes or for any other reason you lose your saved position in an RPG, thanks to my saves you can continue pretty much where you left off. Meaning you can continue an RPG at any significant point in the game. So one of the features that my website offers is that every RPG that I have shrined has a complete collection of periodical game saves.
